From what little I played, I really enjoyed this game and I want to stress this since I will be giving some critiques since I think that's the best way to improve but I don't want this to be interpreted in any way that this is a bad game, I didn't like it or anything of the sort. I guess I'm just good at being negative, hehe.... I literally created an itch.io account because I encountered a bug and wanted to note it in case it could be fixed and I could continue playing :).
The custom assets and art helps the game stand out and a lot of effort did go into them and is probably the biggest standout of the game. The maps are nicely drawn and laid out well. With that being said I do have two nitpicks:
The first being that the portraits of some of the characters do feel a little disjointed as the perspective is different. Sula is noticeably more squashed than the other characters, the father's portrait is a zoom in on his head unlike the bust portrait of the others and maybe it's me but Clanis seems to be in a different, more anime inspired, artsyle. This is more of an issue of consistency than anything else.
The second nitpick is that the map of Tenthis specifically feels bigger than it needs to be. There's quite a bit of empty space that could either be removed by shrinking the town or filled up with decorations and other assets.
The battle mechanics are nothing new and standard for RPGs. From what I played, the battles aren't tough but not super easy either. I don't have much to say here though I appreciate the generosity of item drops from enemies (especially during the intro siege).
The story itself was intriguing enough in premise for me to want to continue playing. There's the bones and structure for a narrative though the execution/writing does leaves a bit to be desired. The characters (so far) don't feel unique as individuals and only say what is needed to move the plot. There's no sense of bond between them in actual interaction; this is only shown through them verbally stating they're close and I think the idea of the characters only talking to advance the plot in the most direct way is probably the biggest issue I have here. There's no downtime to see the characters as humans, process their feelings and have moments between each other that show their comradery.
Extremely minor point but I saw a few spelling mistakes but nothing so abhorrent it messes the flow of reading or is unintelligible. For example, I think Clanis says "lire" instead of "liar" when you battle them.
It's a shame I wasn't able to progress beyond the Myugo Ice Planes (so I only had about an hour of gameplay) due to what I believe to be a bug where Miiya-Za gets stuck in place and so the cutscene/event with them doesn't trigger and you're left frozen.
I hope that was helpful in any way. I'm not an expert on game development nor am I a master in story writing and so I don't want to act like this is at all easy. I know it's hard and you solo devs do your best but I thought my opinion could potentially be helpful...
Thank you for the feed back. I actually moved on from this game, But I'm thinking of revisiting and remastering it at a later date. It was the first game I ever did. So it was really rough and I took eveything I learned and applied it to the second game. I'm just about done with all the testing with game 2 and the polishing of it. So the issues you ran into with this one shouldn't be there in the 2nd game.
Once again. thank you very much for the feedback. I appreciated it. I hope you'll stick around for the 2nd game that'll I'll be releasing in the coming months.
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From what little I played, I really enjoyed this game and I want to stress this since I will be giving some critiques since I think that's the best way to improve but I don't want this to be interpreted in any way that this is a bad game, I didn't like it or anything of the sort. I guess I'm just good at being negative, hehe.... I literally created an itch.io account because I encountered a bug and wanted to note it in case it could be fixed and I could continue playing :).
The custom assets and art helps the game stand out and a lot of effort did go into them and is probably the biggest standout of the game. The maps are nicely drawn and laid out well. With that being said I do have two nitpicks:
The battle mechanics are nothing new and standard for RPGs. From what I played, the battles aren't tough but not super easy either. I don't have much to say here though I appreciate the generosity of item drops from enemies (especially during the intro siege).
The story itself was intriguing enough in premise for me to want to continue playing. There's the bones and structure for a narrative though the execution/writing does leaves a bit to be desired. The characters (so far) don't feel unique as individuals and only say what is needed to move the plot. There's no sense of bond between them in actual interaction; this is only shown through them verbally stating they're close and I think the idea of the characters only talking to advance the plot in the most direct way is probably the biggest issue I have here. There's no downtime to see the characters as humans, process their feelings and have moments between each other that show their comradery.
Extremely minor point but I saw a few spelling mistakes but nothing so abhorrent it messes the flow of reading or is unintelligible. For example, I think Clanis says "lire" instead of "liar" when you battle them.
It's a shame I wasn't able to progress beyond the Myugo Ice Planes (so I only had about an hour of gameplay) due to what I believe to be a bug where Miiya-Za gets stuck in place and so the cutscene/event with them doesn't trigger and you're left frozen.
I hope that was helpful in any way. I'm not an expert on game development nor am I a master in story writing and so I don't want to act like this is at all easy. I know it's hard and you solo devs do your best but I thought my opinion could potentially be helpful...
Thank you for the feed back.
I actually moved on from this game, But I'm thinking of revisiting and remastering it at a later date. It was the first game I ever did. So it was really rough and I took eveything I learned and applied it to the second game. I'm just about done with all the testing with game 2 and the polishing of it. So the issues you ran into with this one shouldn't be there in the 2nd game.
Once again. thank you very much for the feedback. I appreciated it. I hope you'll stick around for the 2nd game that'll I'll be releasing in the coming months.